
Snow avalanches, fluid flows, hair and cloth motion are just a few examples of the many phenomena that have been approached by both the computer graphics and the physics/mechanics communities. In graphics, the focus is primarily on developing numerical models that are visually convincing, efficient and controllable, so as to serve narrative and artistic goals, while physics/mechanics is all about developing predictive mathematical models and confronting them to real experiments. Because of these different focuses, the interaction between the communities has remained limited until recently. Cross-collaborations have surged when researchers from both sides started to realize their shared interest for capturing the rich couplings between geometry and dynamics of every-day phenomena, while perceiving that their approaches complement each other nicely: computer graphics is a playground for powerful numerical methods that are not known to most physicists/mechanicians; conversely, the accuracy of the physical/mechanical models can serve numerical efficiency and visual realism well. Following the large success of the first (2019) and second (2022) editions of Graphyz, this third edition of Graphyz aims at continuing to foster collaborations and exchange of ideas between our two communities, by focusing on a few promising topics.
Important dates
More information: https://project.inria.fr/graphyz3/